Inspired by the open source success of Blender in the 3D domain, it aims to bring 2D content creation to new heights with efficient workflows influenced by Photoshop/Gimp and Illustrator/Inkscape and backed by a powerful node-based, nondestructive approach proven by Houdini, Nuke, Blender, and others. Graphite is an open source, cross-platform digital content creation desktop and web application for 2D graphics editing, photo processing, vector art, digital painting, illustration, data visualization, compositing, and more. If this topic sounds interesting and you have feedback, please get in touch. We hope this post prompts discussions that evolve the concepts and approaches described herein. The aim is to shed light on what will need to be built and what we currently believe is the trajectory for this work. We are only just embarking on the graph engine implementation, meaning this post describes theoretical approaches to theoretical challenges. This article explores the current thinking about the problems and potential engineering solutions involved in Graphite and Graphene for building a high-performance distributed computing runtime environment. Resulting productivity benefits will scale for users on hardware ranging from low-end mobile devices up to high-end workstations because documents and use cases can grow to great complexity. To provide a responsive user experience, its architecture is made to support the use of distributed computation to make up for deficiencies in local compute power. It is designed to run on a variety of machines, from mobile hardware like iPads or web browsers on midrange laptops up to beefy workstations with dozens of CPU cores and multiple GPUs. Graphite is a professional 2D graphics editor for photo editing, image manipulation, graphic design, illustration, data visualization, batch processing, and technical art.
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